Vibes and Inspirations
The world of The Drowned Isles is one where history layers over itself until the point of collapse.
A flyer screams through the air over a flotilla of Greek triremes. A rusted war machine bursts forth from a forgotten crypt to stalk the land, stopped only by a robed wizard’s apprentice. Strange, fungal monsters stalk the forests and swim in the deep.
Nausicaä of the Valley of the Wind
Nausicaä (both the manga and film) feature a far-future Earth with a wrecked environment, mysterious ancient artifacts, psychic powers, and an eclectic mix of technology. This is probably the primary inspiration for the setting.

The art of Mœbius
Mœbius (Jean Giraud) and Miyazaki were mutual influence on each other; Giraud’s science fiction art features bright colors, anachronistic technology, and fantastical ruins.

The Art of Akira Toriyama
While the narrative of Dragonball doesn’t really inspire the Drowned Isles, Akira Toriyama’s art and playful design sensibilities do (see Toybox Creativity: The Genius of Dragonball or The Joyful Mechanical Design of Akira Toriyama). I especially like the designs he did for Chrono Trigger.

Earthsea by Ursula K LeGuin
A fantasy series set in an archipelago, where some of the inspirations for the wizards is drawn

The Book of the New Sun
This one is hard to sum up and even harder to give a visual. It’s a fantasy series that takes place in a medieval world far in our future, with blink-and-you’ll-miss-it references to the past. For example…
The picture he was cleaning showed an armored figure standing in a desolate landscape. It had no weapon, but held a staff bearing a strange, stiff banner. The visor of this figure’s helmet was entirely of gold, without eye slits or ventilation; in its polished surface the deathly desert could be seen in reflection, and nothing more.
…is definitely a photo of an astronaut on the moon, described by someone who has no context for either.
Huge, open world to explore; themes of nature corrupted and twisted; ancient machines with long-forgotten purposes.

The Steerswoman by Rosemary Kirstein
A 90’s fantasy novel series about a group of women adventurers, the titular Steerswomen. They must tell the truth in response to any question, and in exchange others must answer their questions truthfully (or be placed under Ban, and be refused answers from all Steerswomen). The truth-seeking Wardens set against the scheming Wizards both come from this novel series.

Friends at the Table: Twilight Mirage
Twilight Mirage is a science-fantasy actual play, set in a “false nebula” designed to hide a utopian culture in an age of galactic conflict. The titular Mirage messes with space and time, and allows for some reality-warping abilities.
Hunter × Hunter
The Wardens are partially based on the Hunters, and Aether is substantially based on Nen. Watching Hunter × Hunter substantially warped the game’s magical abilities away from D&D and towards shonen battle anime.
Hunters also helped me dial in Wardens: out for themselves, incredibly powerful, and insatiably curious. Often they may protect people or solve problems, but only at their own whim.

The Arles Amphitheater
An old Roman theater that became a town after the fall of the Empire. Residents began to migrate inside the theater’s walls as a defensive structure, and eventually it took on a whole new purpose.
See Also
Most of these I couldn’t really get a great visual, but there’s plenty more inspiration:
- Annihilation and Ambergris by Jeff VanderMeer: Both great series about strange, distorted places and cities
- Always Coming Home, by Ursula K LeGuin: Fictional anthropology of a far-future culture that is post-industrial in a true sense of the world
- Debt by David Graeber and The Dawn of Everything by David Graeber and David Wengrow: I’m not especially bought into Graeber’s political project but his anthropological ideas around debt and the essential freedoms he illustrates with Wengrow were in my mind during worldbuilding
- A Canticle for Leibowitz by Walter M. Miller Jr.: A touchstone post-apocalypse novel about a monastery taking place in three acts across the millenium after a nuclear war
- Caves of Qud by Freehold Games: A science-fantasy roguelike / RPG that is hard to describe in words or images, but I highly recommend playing
- Dark Souls 2 by From Software: The dreamy, misty nature of Dark Souls 2 gives it the best vibes of any From game. Here the cycle of building on the ashes and forgetting the old world is all the more poignant than in its successors, where ironically it becomes a tired theme in and of itself.
- Unjust Depths by Madiha Santana: Communist lesbian furry underwater mecha war web novel. Yes, it’s exactly as self-indulgent as that sounds, which is why it’s peerless