Converting Statblocks
Converting stats for D&D-style games to the Drowned Isles is more of an art than a science.
Converting Health
- Start with 1 Injury slot.
- Convert any health to HD, rounding up (discarding it if there’s less than HD/2 health)
- If the creature has 3HD or less, add 1 Guard for each HD
- If it has 4 to 12 HD, give it 3 Guard and Injury slots equal to HD / 3 (round down; leftover HD go to Armor)
- If it has 13 HD or more, give it 4 Guard and Injury slots equal to HD / 4 (round down; leftover HD go to Armor)
- Subtract 10 from ascending AC and multiply it by HD (so 15 AC means HD * 0.5). Give the creature that much Armor, rounded naturally
- Feel free to move health between Armor and Guard. Generally one Armor is worth an amount of Guard equal to Wound slots (because they get refilled on a Wound), so converting one Armor to Guard makes a creature stronger and converting one Guard to Armor makes it weaker.
Converting Damage
- Find the average damage of an attack (the average roll of a die is its “face value” / 2 + 0.5)
- Calculate Harm by dividing by 4, rounding up
- If you want to “zhuzh” up an attack or effect without increasing the Harm (which is not very granular), add an Effect