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Skills

Chef

You can always detect poisons or additives in food with a safe taste.

Troubadour

You are a skilled performer and musician. Take +1d in the Domain of performance or art.

Everyone loves a little music at the end of a hard day. If you spend an hour performing in a settlement, residents will answer questions or lend you aid. In some situations you may find your art unwelcome or more passé; the Referee may test your Finesse if so.

Upgrades:

Sailor

Take +1d when working in your Domain of a sailing ship. Once per Situation, you may reroll any voyage die.

Upgrades:

Healer

Take +1d when working in the Domain of medicine or anatomy.

Fishing

Anyone may use these rules to fish, but they’ll need to find their own fishing rod.

Add a Basic Fishing Rod (2d) to your stash.

You can spend a watch fishing at a body of water. Roll the dice pool of your fishing rod, +1d if you have bait. You may reroll a die:

Good Fishing Rods (3d) or Excellent Fishing Rods (4d) can be acquired from craftspeople.

Pick any pattern of your dice below. You may only pick one, but which you pick is your choice.

If no pattern can be made at all, something goes wrong with your fishing. You’re rudely interrupted by someone hostile, or injured in a mishap, or catch something bigger than you’re prepared for…

Aetheric fish:

  1. Gabfish: Eat to gain +1d on all social tasks for a watch.
  2. Musclefish: Eat to gain +1d on all physical tasks for a watch.
  3. Vitafish: Eat to regain all Guard.
  4. Chargedfish: Eat to regain all Aether.
  5. TODO
  6. Wisefish: Ask this fish a question, gaining a clue or Insight by its answer. If you eat it, have horrible nightmares for a month that have a 1-in-6 chance of revealing something useful. Consider either the die for your Guard or Aether recovery one step lower each night you have the nightmares.

Upgrades:

Inspired by Prismatic Wasteland’s cooking minigame, and by Icon’s camp fishing minigame.

Scribe

Diplomat

Take +1d in the Domain of manners and social niceties.

Mason

Take +1d in the Domain of construction and stone.

Whenever you have time to examine a structure, you may ask the Referee one question:

Upgrades:

Sharpshooter

Take +1d in the Domain of ranged combat.

You may spend a turn in combat taking a deep breath and steadying yourself. If you aren’t touched or forced to move, the next time you act there is no risk you miss. If the foe you target isn’t in reach or skilled in ranged combat, there is no risk they counterattack.

Thief

Take +1d in the Domain of burglary.

Whenever you take a moment to size someone up, you may ask the Referee the nearest thing they hold as valuable.

Languages

Kernish

Spoken by most inhabitants of the west coast of Meridia, as it was the language promulgated by the Kern empire. Often understood to be a creole of multiple post-Imperial languages.

Analia

A preserved language that predates even the Imperium, used only by the wizards of Strata. Speakers take +1d in the Domain of spell-lore and prehistory.

All lessons in Strata are Analian.

Learning to read it enables the use of magic scrolls, which otherwise may require transcribing by a fluent reader and writer.

Tiber

An Imperial language still used in religious observances of Death. Most know only enough to stumble through a hymn or chant. Speakers take +1d in the the Domain of ritual, death, and ancient history.

Speaking any other language in the Queen’s court is strictly prohibited.

Learning to read it enables TODO

Synth

The language of thinking machines; not widely spoken by organics of any kind. Speakers take +1d in the Domain of machinery and robotics. Sufficiently complex mechanisms may converse in Synth (though something as simple as a door may not have much to say).

Atlantean

A language to rival Kernish, spoken by the court of Atlantis and many in their Empire. Speakers take +1d in the Domain of Atlantean politics, law, and religion. Using it will grease potentially troublesome interactions with officers of their navy.

Quent

The predominant language of the United Lake Federation, and one spoken by nearly all of their traders in the Drowned Isles. Speakers take +1d in the Domain of commerce, accounting, and Federation politics

Lei Elia

The native language of the Drowned Isles, heavily suppressed by the Kern. Fringe scholars claim it to be the oldest language spoken on Meridia’s West Coast; the consensus is that it emerged merely a few thousand years ago. Speakers take +1d in the Domain of local lore, geography, and folk religion.